![]() The character models are, at best, serviceable they move well enough, but it feels like most of them were made by quickly customizing some generic, universal model. On top of that, the game feels like it was made on a shoestring, and in a hurry. Thus, Infinite is shipping with a smaller roster and simplified mechanics to a die-hard audience that's suddenly missing many of its favorites. That eliminated many of the most popular characters from MVC3, such as Doctor Doom and Phoenix. Instead, Infinite made a number of decisions intended to simplify the game and hopefully draw in new players, such as scaling back the size of players' teams from three to two, adding a number of "easy mode" features like an automatic combo, and simplifying a lot of move inputs.ĭue to Marvel Studios's ongoing problems with various characters' film rights, Capcom also couldn't include any characters associated with the X-Men or Fantastic Four in Infinite. As far as the fans were concerned, all Infinite had to do was provide more of the same. Capcom 3 had a fervent fan base that made it a favorite on the fighting-game tournament circuit. Despite being janky and somewhat broken, Marvel vs. Infinite has had a rough road to release. The bad news is, well, almost everything else. ![]() Capcom: Infinite actually plays very well, on- or offline. ![]()
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